UI / UX Design
Design interfaces people understand without being taught.
beginner · 5–7 months · 3 milestones · 10 topics
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Full outline
Research, information architecture, interaction and visual design, design systems, prototyping and usability testing — the full loop from user problem to shipped interface.
01Understand The User
Design without research is decoration.
- Research methods
Finding out what people actually need, rather than what you assume.
- Synthesis
Turning raw research into something a team can design against.
- Information architecture
Structure and naming decide whether people can find anything.
- Research methods
02Design Craft
The visual and interaction layer.
- Visual fundamentals
The principles that make a screen feel designed rather than assembled.
- Interaction design
What happens between the taps.
- Figma
The industry-standard tool. Efficiency here is a real career multiplier.
- Design systems
Consistency at scale, and a shared vocabulary with engineers.
- Visual fundamentals
03Validate & Ship
Opinions are cheap; evidence is not.
- Usability testing
Five users will reveal most of your problems. Watch them struggle without helping.
- Accessibility
Designing for everyone, including keyboard and screen-reader users.
- Portfolio & collaboration
Hiring is decided by three case studies showing how you think.
- Usability testing